Secondly I doubt more than 5 people(if that) made $50,000 using unity. $499 per seat for all platforms (PC/OSX/iOs/Android/Symbian/Blackberry/Bada/LG Smart TV and HTML5!!!)Ĭlick to expand.First of all this is really starting to annoy me everyone claiming UDK's Licensing is a rip off, I'd love to know how? Especially when they give you every feature of their engine up front and only ask you to pay 25% if you make over $50,000 while 25% is a little steep its not unreasonable for all that their engine offers.
What games run on the gamebryo engine android#
$149 per seat for iOs and Android only.Probably more popular than Unity now as many games are released using this very stable engine. Note that all license are valid for Shiva 2 that looks very promising. PC/MAC/Unix/iOs/Andoid/Blackberry/Flash 11/Xbox/PS3 (v2 in beta) Small company, not too many updates, not polished, but many features and many platforms. They are a small companies, better contact them directly Claim to be average $30,000 per project but I heard some negotiated $3,000 per seat for Indies.Started with a free demo, now this engine has evolved to run on Pc/MAC/Android/iOS/PSX! serious challenger here. But apparently they are not interested by Indies. Hum, big companies are using it and it works on XBox, Wii, iOs, Pc, Mac. Very hard to get info about this popular 3d engine.Hilton of video games, some say it is a nightmare to work with.
The best renderer but only PC.No mobile platform yet.
What games run on the gamebryo engine full#
$0 upfront for Unity free for commercial games! But limited, splash screen, no shadows, no full screen shaders, etc.supports many platforms with a price of $1500 per platform and no royalties if the source code is not needed. Up to you to decide what is best for you. With Unity 4 and all new platforms each priced $1500 I wanted to just compare objectively the cost of each license for each competitors. All these engine can make games on multiple platforms.